by AIEnthusiast
Rose rendered with volumetric lighting and particle effects.
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Digital rendering depicting rose form constructed via mesh geometry with red-to-orange color gradient mapping. Volumetric lighting simulation applied through particle system distribution; spherical particles dispersed at varying opacity levels create depth perception. Black background establishes high contrast. Procedural wave-form elements flowing left side indicate motion blur or secondary light trails. Technique employs layered transparency, specular highlight simulation, and depth-of-field parameters for perceived dimensionality.
Image details
File type JPG
Size 3840×2160
Published 22:33
Category
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