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High-resolution 3D render uses shallow depth of field, glossy transparent shaders, and HDR lighting to depict suspended glass spheres. Subsurface reflections, refractions, and small internal bubbles generate specular highlights against a blurred background of defocused light orbs.
Genre: 3D
Image details
File type JPG
Size 2160×3840
Published 15:25
Category
Comments about Rendered glass spheres display internal reflections and bokeh depth